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Old May 04, 2008, 06:10 AM // 06:10   #21
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Quote:
Originally Posted by holymasamune
What hexes kill you?
he's probably referring to anti cast hexes like Backfire, Shame, and Diversion.. otherwise.. i have no clue what he could be talking about... unless he means "killing me" in the terms of his team dying too thanks to hex overload...


i love Divert, im seemingly one of the few people who wish it's use in the meta, but tbh, its not nearly worth what you're doing. you've went from extreme, to just plain silly. if hexes bother you that much, practice stalling and removing the "bad" hexes with veil with a friend. its easy to learn, and allows you to use one, (non-elite) skill to deal with 99.99% of anything that alone could shut a monk down. if you're talking about hexes on your team, and in pve no less, if its humans, they should be smart enough to tell you whats extremely wrong at the time. h/h on the other hand, simply watch the hp, and heal away. its not worth fussing over if you play alone, they'll survive :P

as far as condition removal... play with an RC friend or hero, or run draw+mending touch. in most cases, dismiss should be more than enough..

Quote:
Originally Posted by LifeInfusion
I attribute this to PUG mentality. Nobody ever thinks to use Foul Feast (which is totally ownage compared to Draw conditions) on a SS or MM. Nobody even bothers with Draw on a mesmer or elementalist. Ritualists splinter and if they're any good use a bit of restoration as a hybrid. Most people just spam splinter on recharge though.

All the warriors just ursan the crap out of everything. The mesmers use backfire and empathy and other PVE centric stuff with the occasional power drain or leech sig for energy. When's the last time you saw a Support character do anything besides damage?

When's the last time you saw a PUG warrior use Lion's comfort and mending touch or other condition removal (or even purge sig) instead of crappy tactics stances and healsig or powerattack spam? I"m sorry, they're all ursan. Ursan knows no hex/condition removal.

The delegation of roles to the monk has amassed way too much for 2 monks to handle adequately.
-hex removal (unless you run Divert Hexes it isn't going to happen)
-bulk condition removal (dismiss or RC at best)
-spike healing
-protting
...

which is why we have such a thing as full ursan + 2HB.

edit: P.S. Interrupts like Distracting Strike and Disrupting Chop are ways to stop hexes and daze (which is the only real condition I can see being a problem), just relieving pressure off the monk before it happens.
you need to get away from all the bad players in GWs if this is all you see :P true hybrids/supports ftw!
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Old May 04, 2008, 06:26 AM // 06:26   #22
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Quote:
Originally Posted by Magikarp
he's probably referring to anti cast hexes like Backfire, Shame, and Diversion.. otherwise.. i have no clue what he could be talking about... unless he means "killing me" in the terms of his team dying too thanks to hex overload...


i love Divert, im seemingly one of the few people who wish it's use in the meta, but tbh, its not nearly worth what you're doing. you've went from extreme, to just plain silly. if hexes bother you that much, practice stalling and removing the "bad" hexes with veil with a friend. its easy to learn, and allows you to use one, (non-elite) skill to deal with 99.99% of anything that alone could shut a monk down. if you're talking about hexes on your team, and in pve no less, if its humans, they should be smart enough to tell you whats extremely wrong at the time. h/h on the other hand, simply watch the hp, and heal away. its not worth fussing over if you play alone, they'll survive :P

as far as condition removal... play with an RC friend or hero, or run draw+mending touch. in most cases, dismiss should be more than enough..



you need to get away from all the bad players in GWs if this is all you see :P true hybrids/supports ftw!
Life like to PuG I was in one with him once.
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